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// Generated by Prodavec, do not modify
// callofduty.ru, 2008
//
// =====================================

// Render tweaks
// -----------------
set r_aaAlpha "0"
set r_aaSamples "1"
set r_altModelLightingUpdate "1"
set r_autopriority "0"
//set r_blur "0" // Cheat
// set r_brightness "0" // Cheat
set r_cacheModelLighting "1"
set r_cacheSModelLighting "1"
set r_clear "dev-only blink"
set r_clearColor "0 0 0 0"
set r_clearColor2 "0 0 0 0"
//set r_colorMap "1" // Cheat. 0: Black, 1: Unchanged, 2: White, 3: Gray
//set r_contrast "1" // Cheat
set r_customMode "" // Leave empty value
set r_debugLineWidth "1"
//set r_debugShader "0" // cheat protected
set r_depthPrepass "1"
set r_depthPrepassModels "1"
//set r_desaturation "1"
set r_detail "0"
//set r_diffuseColorScale "1"
set r_displayRefresh "85"
set ui_r_displayRefresh "85"
set r_distortion "0"
set r_dlightLimit "0"
set r_dof_enable "0"
set r_drawDecals "0"
set r_drawSun "0"
set r_drawWater "0"
set r_envMapOverride "0"
set r_envMapSpecular "0"
set r_envMapSunIntensity "0"
set r_fastSkin "1"
set r_filmTweakEnable "0"
//set r_filmUseTweaks "0" // Cheat
set r_floatz "1"
//set r_fog "0"
//set r_forceLod "4" //Cheat. Force all LOD to this level. 0: high, 1: medium, 2: low, 3: lowest, 4: none
//set r_fullbright "0" // Debug
//set r_fullscreen "1" // user defined
//set r_gamma "3" // User defined.
//set r_glow "0" // Cheat
set r_glow_allowed "0"
set r_glow_allowed_script_forced "0"
//set r_glowTweakEnable "0" // Cheat
//set r_glowUseTweaks "0" // Cheat
set r_gpuSync "2"
//set r_highLodDist "65535" // Cheat
set r_ignore "0"
set r_ignorehwgamma "0"
set r_inGameVideo "0"
//set r_lightmap "1" // Cheat. 0: Black, 1: Unchanged, 2: White, 3: Gray
//set r_loadForRenderer "1" // User defined
//set r_lockPvs "0" // Cheat
set r_lodBiasRigid "0"
set r_lodBiasSkinned "0"
set r_lodScaleRigid "4"
set r_lodScaleSkinned "4"
set r_logFile "0"
//set r_lowestLodDist "0" // Cheat
//set r_lowLodDist "0" // Cheat
//set r_mediumLodDist "-1" // Cheat
//set r_mode "1024x768" // User defined
//set r_modelVertColor "1" // Cheat
//set r_monitor "0" // User defined
set r_multiGpu "1"
//set r_norefresh "0" // Cheat
set r_normal "0"
//set r_normalMap "1" // Cheat
set r_outdoor "0"
set r_outdoorAwayBias "32"
set r_outdoorDownBias "0"
set r_outdoorFeather "8"
set r_picmip_manual "1"
set r_picmip "3"
set r_picmip_bump "3"
set r_picmip_spec "3"
set r_picmip_water "1"
set r_polygonOffsetBias "-16"
set r_polygonOffsetScale "-4"
set r_portalBevels "0.7"
set r_portalBevelsOnly "0"
set r_portalMinClipArea "0.02"
//set r_portalMinRecurseDepth "1" // Cheat
set r_preloadShaders "0"
set r_pretess "1"
set r_reflectionProbeGenerate "0"
set r_reflectionProbeGenerateExit "0"
set r_reflectionProbeRegenerateAll "0"
set r_rendererPreference "0"
//set r_resampleScene "1" // Cheat
//set r_scaleViewport "1" // Cheat
set r_skinCache "1"
//set r_skipPvs "0" // Cheat
set r_smc_enable "1"
set r_smp_backend "1"
set r_smp_worker "1"
//set r_smp_worker0 "0" // Cheat
//set r_smp_worker1 "0" // Cheat
set r_specular "0"
//set r_specularColorScale "1" // Cheat
//set r_specularMap "1" // 0: Black, 1: Unchanged, 2: White, 3: Gray
//set r_spotLightShadows "0" // Cheat
//set r_spotLightSmodelShadows "0" // Cheat
set r_sse_skinning "1"
//set r_sun_from_dvars "0" // Cheat
set r_texFilterAnisoMax "1"
set r_texFilterAnisoMin "1"
//set r_texFilterDisable "0" // Cheat
//set r_texFilterMipBias "0" // Cheat
set r_texFilterMipMode "3" // 0: Unchanged, 1: Trilinear, 2: Bilinear, 3: Off
set r_useLayeredMaterials "0"
//set r_vsync "0" // User defined
set r_warningRepeatDelay "10"
//set r_zfar "0" // Cheat
set r_zFeather "0"
//set r_znear "4" // Cheat
//set r_znear_depthhack "0.1" // Cheat
set sc_enable "1"
set sm_enable "0"
set sm_maxLights "0"

// Client graphics tweaks
// -----------------
set cg_blood "0"
set cg_brass "0"
//set cg_draw2D "1" // Cheat
set cg_drawBreathHint "0"
set cg_drawFPS "1"
set cg_drawLagometer "1"
set cg_fov "80"
set cg_nopredict "0"
set cg_predictItems "1"

// FX
// -----------------
set fx_marks "0"
set fx_marks_ents "0"
set fx_marks_smodels "0"
set fx_sort "1"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "16"

//--------------------------------------------------

ОСТАЛЬНОЕ

-back
-moveright
-breath_sprint
+breath_sprint
scriptUsage
-gostand
-leanright
-frag
-moveleft
-reload
-actionslot
dvarlist_saved
-scores
dvarlist
-melee
-activate
-forward
+forward
+moveright
-attack
+attack
updatehunkusage
snd_list
snd_refreshSpeakerMaps
printentities
echo
stats
jumptonode
setviewpos
levelshot
ufo
noclip
notarget
demigod
god
take
give
kill
cg_ufo
cg_noclip
cg_shellshock_save
cg_shellshock_load
cg_shellshock
+actionslot
fade
weapprev
weapnext
+scores
viewpos
phys_go
phys_stop
closemenu
openmenu
r_smc_flush
r_smc_stats
r_savesun
r_loadsun
reloadmaterialtextures
r_applyPicmip
imagelist
screenshotJpeg
screenshot
map
difficultyEasy
set
cinematic
snd_deactivateEq
snd_setEqType
snd_setEqQ
snd_setEqGain
snd_setEqFreq
snd_setEq
snd_playLocal
snd_deactivateEnvironmentEffects
snd_setEnvironmentEffects
localizeSoundAliasFiles
cubemapShot
+decAnimWeight
+incAnimWeight
shellExecute
startSingleplayer
startMultiplayer
sl
pause
unskippablecinematic
logo
stoprecord
record
timedemo
demo
disconnect
snd_restart
vid_restart
cmd
-nightvision
+nightvision
-sprint
+sprint
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
-toggleads_throw
+toggleads_throw
-speed_throw
+speed_throw
-throw
+throw
leaveads
toggleads
-mlook
+mlook
-stance
+stance
-prone
+prone
+leanright
-leanleft
+leanleft
-usereload
+usereload
+reload
+activate
-smoke
+smoke
+frag
-melee_breath
+melee_breath
-holdbreath
+holdbreath
+melee
-speed
+speed
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
+back
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
centerview
clear
ragdoll_baselerp_bone
ragdoll_limit
ragdoll_joint
ragdoll_selfpair
ragdoll_bone
ragdoll_clear
exec
ragdoll_pin_bone
savegame_lastcommit
devsave
stringUsage
difficultyFu
difficultyHard
difficultyMedium
loadgame_continue
nextlevel
loadgame
spdevmap
devmap
spmap
map_restart
fast_restart
in_restart
writedefaults
writeconfig
quit
meminfo
con_showchannel
con_hidechannel
seta
bind
unbindall
con_visiblechannellist
con_channellist
touchFile
fdir
dir
fullpath
path
bindlist
unbind
wait
vstr
dvar_float
dvar_int
dvar_bool
dvardump
reset
setdvartotime
setfromlocString
setfromdvar
sets
togglep
toggle
209 commands

Dvars:
aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
C ai_accuracyDistScale "1"
A ai_badPathSpam "0"
A ai_corpseCount "10"
C ai_count "32"
C ai_coverScore_coverType "2"
C ai_coverScore_distance "16"
C ai_coverScore_engagement "4"
C ai_coverScore_nodeAngle "4"
C ai_coverScore_playerLos "8"
C ai_coverScore_priority "8"
C ai_coverScore_targetDir "4"
C ai_coverScore_visibility "8"
A C ai_debugAccuracy "0"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
A C ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugGrenadeFailSafe "0"
C ai_debugGrenadeHintArc "150"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
C ai_debugPlayerLOS "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "256"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlyFireBlockDuration "2000"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
C ai_playerADS_LOSRange "150"
C ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
C ai_playerLOSHalfWidth "15"
C ai_playerLOSMinTime "1500"
C ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
A ai_ShowCanshootChecks "0"
A C ai_showClaimedNode "0"
C ai_showDodge "0"
C ai_showFriendlyChains "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
A C ai_showRegion "0"
C ai_showSuppression "-1"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "1"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
A airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
A animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "350"
C bg_fallDamageMinHeight "200"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "20"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambient "0.2"
C bg_shock_volume_announcer "0.9"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.9"
C bg_shock_volume_body "0.2"
C bg_shock_volume_body2d "0.2"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5"
C bg_shock_volume_hurt "0.4"
C bg_shock_volume_item "0.2"
C bg_shock_volume_local "0.2"
C bg_shock_volume_local2 "0.2"
C bg_shock_volume_menu "1"
C bg_shock_volume_mission "0.9"
C bg_shock_volume_music "0.5"
C bg_shock_volume_musicnopause "0.5"
C bg_shock_volume_nonshock "0.5"
C bg_shock_volume_physics "0.5"
C bg_shock_volume_player1 "0.4"
C bg_shock_volume_player2 "0.4"
C bg_shock_volume_reload "0.2"
C bg_shock_volume_reload2d "0.2"
C bg_shock_volume_shellshock "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehiclelimited "0.1"
C bg_shock_volume_voice "0.2"
C bg_shock_volume_weapon "0.5"
C bg_shock_volume_weapon2d "0.5"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.8"
A bog_b_min_spec "0"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
A cg_blood "1"
A cg_bloodLimit "0"
A cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
A cg_brass "1"
C cg_centertime "3"
cg_cinematicFullscreen "1"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "3"
C cg_debug_overlay_viewport "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A C cg_drawFriendlyFireCrosshair "0"
C cg_drawGun "1"
C cg_drawHealth "0"
cg_drawHUD "1"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
C cg_drawPerformanceWarnings "1"
C cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
cg_fov "65"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "500"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_rot_minspeed "0"
C cg_gun_rot_p "0"
C cg_gun_rot_r "0"
C cg_gun_rot_rate "0"
C cg_gun_rot_y "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_hintFadeTime "100"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "1"
A cg_hudGrenadeIconMaxHeight "104"
A cg_hudGrenadeIconMaxRangeFlash "500"
A cg_hudGrenadeIconMaxRangeFrag "256"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
A cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
A cg_small_dev_string_fontscale "1"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "360"
A cg_subtitleWidthWidescreen "520"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_viewVehicleInfluence "1"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
C chaplinCheat "0"
A cheat_items_set1 "33554432"
A cheat_items_set2 "0"
A cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
A cl_freelook "1"
C cl_freemove "0"
C cl_freemoveScale "1"
A cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
A cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
A cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "0"
A com_maxfps "0"
com_maxFrameTime "100"
R com_playerProfile "bullet-worm"
A com_recommendedSet "1"
com_statmon "0"
R C com_timescale "1"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
A C compassMaxRange "3500"
A compassMinRadius "0.0001"
A compassMinRange "0.0001"
A compassObjectiveArrowHeight "20"
A compassObjectiveArrowOffset "2"
A compassObjectiveArrowRotateDist "5"
A compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
A compassObjectiveDrawLines "1"
A compassObjectiveHeight "20"
A compassObjectiveIconHeight "16"
A compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
A compassObjectiveMaxRange "2048"
A compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
A compassObjectiveNumRings "10"
A compassObjectiveRingSize "80"
A compassObjectiveRingTime "10000"
A compassObjectiveTextHeight "18"
A compassObjectiveTextScale "0.3"
A compassObjectiveWidth "20"
A compassPlayerHeight "25"
A compassPlayerWidth "25"
A C compassRadarLineThickness "0.4"
A C compassRadarPingFadeTime "4"
A C compassRadarUpdateTime "4"
A compassRotation "1"
A compassSize "1"
A C compassSoundPingFadeTime "2"
A compassTickertapeStretch "0.5"
con_default_console_filter "*"
A con_errormessagetime "8"
A con_gameMsgWindow0FadeInTime "0.25"
A con_gameMsgWindow0FadeOutTime "0.5"
AL con_gameMsgWindow0Filter "gamenotify obituary"
A con_gameMsgWindow0LineCount "6"
A con_gameMsgWindow0MsgTime "5"
A con_gameMsgWindow0ScrollTime "0.25"
A con_gameMsgWindow0SplitscreenScale "1.5"
A con_gameMsgWindow1FadeInTime "0.25"
A con_gameMsgWindow1FadeOutTime "0.01"
AL con_gameMsgWindow1Filter "boldgame"
A con_gameMsgWindow1LineCount "6"
A con_gameMsgWindow1MsgTime "8"
A con_gameMsgWindow1ScrollTime "0.25"
A con_gameMsgWindow1SplitscreenScale "1.5"
A con_gameMsgWindow2FadeInTime "0.75"
A con_gameMsgWindow2FadeOutTime "0.5"
AL con_gameMsgWindow2Filter "subtitle"
A con_gameMsgWindow2LineCount "7"
A con_gameMsgWindow2MsgTime "5"
A con_gameMsgWindow2ScrollTime "0.25"
A con_gameMsgWindow2SplitscreenScale "1.5"
A con_gameMsgWindow3FadeInTime "0.25"
A con_gameMsgWindow3FadeOutTime "0.5"
AL con_gameMsgWindow3Filter ""
A con_gameMsgWindow3LineCount "6"
A con_gameMsgWindow3MsgTime "5"
A con_gameMsgWindow3ScrollTime "0.25"
A con_gameMsgWindow3SplitscreenScale "1.5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_matchPrefixOnly "1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A con_typewriterColorGlowFailed "0.8 0 0 1"
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A con_typewriterDecayDuration "700"
A con_typewriterDecayStartTime "6000"
A con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
I developer_script "0"
A disable_tank_shock_minspec "0"
A drew_notes "5"
A dynEnt_active "1"
C dynEnt_bulletForce "1000"
C dynEnt_explodeForce "12500"
C dynEnt_explodeMaxEnts "20"
C dynEnt_explodeMinForce "40"
C dynEnt_explodeSpinScale "3"
C dynEnt_explodeUpbias "0.5"
C dynEntPieces_angularVelocity "0 0 0"
C dynEntPieces_impactForce "1000"
C dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
C fixedtime "0"
C friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
I fs_basegame ""
I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
S I fs_game ""
I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
LC fs_ignoreLocalized "0"
C fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
C fx_debugBolt "0"
C fx_draw "1"
C fx_drawClouds "1"
C fx_enable "1"
C fx_freeze "0"
C fx_mark_profile "0"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
C fx_profile "0"
C fx_visMinTraceDist "80"
C g_ai "1"
C g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
A g_deathDelay "3000"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
C g_drawEntBBoxes "0"
C g_drawGrenadeHints "0"
C g_dumpAnims "-1"
C g_dumpAnimsCommands "-1"
C g_earthquakeEnable "1"
C g_enteqDelay "150"
C g_enteqDist "4000"
C g_enteqEnable "1"
C g_entinfo "off"
C g_entinfo_AItext "brief"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
C g_entinfo_type "AI only"
R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
R C g_fogHalfDistReadOnly "4556.45"
R C g_fogStartDistReadOnly "477.057"
C g_friendlyfireDist "175"
C g_friendlyNameDist "15000"
S R L g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
C g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
R L g_player_maxhealth "100"
C g_playerTrailTime "500"
R g_reloading "0"
LC g_spawnai "1"
g_speed "190"
A g_useGear "1"
g_useholdtime "0"
C g_vehicleDebug "0"
C g_vehicleDrawPath ""
C g_vehicleTexScrollScale "0"
R gamedate "Sep 27 2007"
S R gamename "main"
R hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
A hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
A hud_fade_ammodisplay "8"
A hud_fade_compass "8"
A hud_fade_healthbar "2"
A hud_fade_offhand "8"
A hud_fade_sprint "1.7"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
A hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
C hudElemPausedBrightness "0.4"
A in_gpuSync "1"
AL in_mouse "1"
C inertiaAngle "-1000"
C inertiaDebug "0"
C inertiaMax "50"
introscreen "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "0"
C jump_spreadAdd "64"
C jump_stepSize "18"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname "bog_a"
C melee_debug "0"
mgTurret "off"
A min_spec_ai "0"
R mis_01 "0"
mis_cheat "0"
R mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileWaterMaxDepth "60"
A monkeytoy "0"
name "bullet-worm"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
C pickupPrints "0"
C player_adsExitDelay "0"
C player_backSpeedScale "0.7"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "4"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
player_cheated "0"
C player_damageMultiplier "0.210526"
C player_deathInvulnerableTime "4000"
C player_deathInvulnerableToMelee "0"
C player_deathInvulnerableToProjectile "1"
C player_debugHealth "0"
player_died_recently "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
C player_lean_rotate_crouch_left "1.25"
C player_lean_rotate_crouch_right "1"
C player_lean_rotate_left "1.25"
C player_lean_rotate_right "1.25"
C player_lean_shift_crouch_left "12.5"
C player_lean_shift_crouch_right "13"
C player_lean_shift_left "5"
C player_lean_shift_right "2.5"
C player_maxGrenadeCatchHeight "80"
C player_meleeChargeFriction "1200"
C player_meleeDamageMultiplier "0.4"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_move_factor_on_torso "0"
R C player_moveThreshhold "10"
C player_radiusDamageMultiplier "1"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_throwbackInnerRadius "72"
C player_throwbackOuterRadius "192"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "4"
AL r_altModelLightingUpdate "1"
AL r_aspectRatio "auto"
A r_autopriority "0"
C r_blur "0"
C r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
AL r_customMode ""
A r_debugLineWidth "1"
C r_debugShader "none"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
AL r_displayRefresh "60 Hz"
A r_distortion "1"
A r_dlightLimit "4"
C r_dof_bias "0.5"
A r_dof_enable "1"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
A r_drawDecals "1"
A r_drawSun "1"
A r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1"
C r_glow "1"
A r_glow_allowed "1"
r_glow_allowed_script_forced "0"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.125"
R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
R r_lightTweakDiffuseFraction "0.4"
C r_lightTweakSunColor "0.894118 0.94902 1 1"
R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
C r_lightTweakSunDirection "-22 247 0"
C r_lightTweakSunLight "0.5"
L r_loadForRenderer "1"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL r_mode "1024x768"
LC r_modelVertColor "1"
AL r_monitor "0"
A r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "0"
AL r_picmip_water "0"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
AL r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Shader model 3.0"
AL r_rendererPreference "Default"
C r_resampleScene "1"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPixelCost "off"
C r_showPortals "0"
C r_singleCell "0"
r_skinCache "1"
C r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
R r_smp_worker_thread0 "0"
R r_smp_worker_thread1 "0"
A r_specular "1"
C r_specularColorScale "2.42"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
A r_texFilterAnisoMax "4"
A r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A r_texFilterMipMode "Unchanged"
L r_useLayeredMaterials "0"
L r_vc_makelog "0"
r_vc_showlog "0"
AL r_vsync "0"
r_warningRepeatDelay "5"
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
C ragdoll_baselerp_time "1000"
C ragdoll_bullet_force "500"
C ragdoll_bullet_upbias "0.5"
C ragdoll_debug "0"
ragdoll_dump_anims "0"
A ragdoll_enable "1"
C ragdoll_explode_force "18000"
C ragdoll_explode_upbias "0.8"
C ragdoll_fps "20"
C ragdoll_jitter_scale "1"
C ragdoll_jointlerp_time "3000"
C ragdoll_max_life "4500"
A ragdoll_max_simulating "16"
C ragdoll_rotvel_scale "1"
C ragdoll_self_collision_scale "1.2"
RunForTime "0"
A s0 "0"
A s1 "0"
A s10 "0"
A s11 "0"
A s12 "0"
A s13 "0"
A s14 "0"
A s15 "0"
A s16 "0"
A s17 "0"
A s18 "0"
A s2 "0"
A s3 "0"
A s4 "0"
A s5 "0"
A s6 "0"
A s7 "0"
A s8 "0"
A s9 "0"
saved_gameskill "0"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_ai_auto_fire_rate "1.0"
scr_art_visionfile "bog_a"
scr_cinematic_autofocus "1"
C scr_dof_enable "1"
scr_expDeathMayMoveCheck "on"
scr_playerInvulTimeScale "1"
scr_RequiredMapAspectratio "1"
A sensitivity "5"
R sf_use_bw "0"
R sf_use_chaplin "0"
R sf_use_clustergrenade "0"
R sf_use_contrast "0"
R sf_use_ignoreammo "0"
R sf_use_invert "0"
R sf_use_slowmo "0"
R sf_use_tire_explosion "0"
S R shortversion "1.0"
A sm_enable "1"
C sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
A sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
A snd_cinematicVolumeScale "0.85"
C snd_draw3D "Off"
snd_drawInfo "None"
C snd_enable2D "1"
C snd_enable3D "1"
A snd_enableEq "1"
C snd_enableReverb "1"
C snd_enableStream "1"
A snd_errorOnMissing "0"
AL snd_khz "44"
A C snd_levelFadeTime "250"
AL snd_outputConfiguration "Windows default"
A C snd_slaveFadeTime "500"
A snd_touchStreamFilesOnLoad "0"
A snd_volume "0.8"
start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"
starting_ads_damage_dealtaa_main_bog_a "0"
starting_deathsaa_main_bog_a "0"
starting_enemy_damage_takenaa_main_bog_a "0"
starting_enemy_deathsaa_main_bog_a "0"
starting_player_damage_dealtaa_main_bog_a "0"
starting_player_damage_takenaa_main_bog_a "0"
starting_player_killsaa_main_bog_a "0"
C stopspeed "100"
RI sv_cheats "0"
sv_framerate_smoothing "1"
A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
S R sv_mapname ""
R sv_running "1"
S sv_saveOnStartMap "1"
C sv_znear "0"
IA sys_configSum "222167764"
IA sys_configureGHz "9.00994"
R sys_cpuGHz "2.40002"
R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
IA sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "none"
I sys_smp_allowed "1"
R sys_SSE "1"
IA sys_sysMB "1024"
A takeCoverWarnings "0"
C timescale "1"
C turretPlayerAvoidScale "1.7"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_autoContinue "0"
A ui_bigFont "0.4"
ui_borderLowLightScale "0.6"
ui_campaign "american"
ui_cinematicsTimestamp "0"
A ui_extraBigFont "0.55"
ui_hideMap "0"
ui_hint_text "@NULL_EMPTY"
R ui_isSaving "0"
ui_level_cheatpoints "2"
ui_level_player_cheatpoints "1"
ui_load_level "bog_a"
A ui_mousePitch "0"
R ui_multiplayer "0"
ui_nextMission "0"
ui_playerProfileAlreadyChosen "0"
R ui_playerProfileCount "0"
ui_playerProfileNameNew ""
R ui_playerProfileSelected ""
ui_savegame ""
ui_saveMessageMinTime "1"
C ui_showList "0"
ui_showMenuOnly ""
A ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
uiscript_debug "0"
I useFastFile "1"
C vehHelicopterDecelerationFwd "0.5"
C vehHelicopterDecelerationSide "1"
C vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayDontSwayTheTurret "1"
C vehHelicopterHeadSwayOnPitch "0.2"
C vehHelicopterHeadSwayOnRollHorz "0.1"
C vehHelicopterHeadSwayOnRollVert "2"
C vehHelicopterHeadSwayOnYaw "0.1"
C vehHelicopterHoverSpeedThreshold "400"
C vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
C vehHelicopterLookaheadTime "1"
C vehHelicopterMaxAccel "45"
C vehHelicopterMaxAccelVertical "30"
C vehHelicopterMaxPitch "10"
C vehHelicopterMaxRoll "35"
C vehHelicopterMaxSpeed "150"
C vehHelicopterMaxSpeedVertical "65"
C vehHelicopterMaxYawAccel "90"
C vehHelicopterMaxYawRate "120"
C vehHelicopterRightStickDeadzone "0.3"
C vehHelicopterScaleMovement "1"
C vehHelicopterSoftCollisions "0"
C vehHelicopterStrafeDeadzone "0.3"
C vehHelicopterTiltFromAcceleration "2"
C vehHelicopterTiltFromControllerAxes "0"
C vehHelicopterTiltFromDeceleration "2"
C vehHelicopterTiltFromFwdAndYaw "0"
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
C vehHelicopterTiltFromVelocity "1"
C vehHelicopterTiltMomentum "0.4"
C vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
C vehHelicopterYawOnLeftStick "5"
vehHudDrawPipOnStickWhenFreelooking "1"
vehHudLineWidth "8"
vehHudReticleBouncingDiamondSize "24"
vehHudReticleBouncingRadius "80"
vehHudReticleBouncingSpeed "400"
vehHudReticlePipOnAStickCenterCircle "8"
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
vehHudReticlePipOnAStickMovingCircle "32"
vehHudReticlePipOnAStickMovingCircleBuffer "1"
vehHudTargetScreenEdgeClampBufferBottom "134"
vehHudTargetScreenEdgeClampBufferLeft "120"
vehHudTargetScreenEdgeClampBufferRight "126"
vehHudTargetScreenEdgeClampBufferTop "139"
vehHudTargetSize "50"
R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
A vid_xpos "3"
A vid_ypos "22"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
C waypointPlayerOffsetCrouch "56"
C waypointPlayerOffsetProne "30"
C waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
R wideScreen "1"

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